Lewis

Results 39 comments of Lewis

Looks like all the download links send you to the CurseForge mod page. In my opinion it seems more like a mod review website.

Here's what worked for me: ## Downloading JavaFX and the app First you'll need to download JavaFX from this website: https://gluonhq.com/products/javafx/ ![Screen Shot 2022-09-05 at 11 00 12 AM](https://user-images.githubusercontent.com/75394401/188498159-21ca2c3e-4d4d-4fdb-bdcc-c407ffe0a7a5.png) Set...

@Chrisspy36 Yeah, you'll need to update your Java to 19. Looks like they removed the Java 18 download. Otherwise it should be exactly the same. If you get it wrong,...

Based on the screenshot, probably.

I hope this gets published at some point, it's been nearly a year since the last commit.

Here's what it looks like with wasmtime @ `8e00cc202f82445a42adbad6e8187e901f91833b`: ![image](https://github.com/bytecodealliance/wasmtime/assets/75394401/318299fa-1fb8-41d1-8932-5957b4551f16) ![image](https://github.com/bytecodealliance/wasmtime/assets/75394401/9581f268-d031-4100-a19c-e1530caa2249) I read that it was necessary to run `__vmctx->set()` but it seems like that might be invalid syntax when...

Hi, I have an update: I've been working on getting a minimal demonstration of the situation and I stumbled upon the discovery that variables only show in the debugger menu...

Hi, I'm just checking back in to ask if there are any plans to fix variable debugging when using SharedMemory. This is important to me because it limits the work...

It sounds like the main issue is that the mod only supports OpenGL and DirectX shaders. It might be worth looking into Apple's Game Porting Toolkit which has a tool...

My understanding is that if you don't have a paid Apple developer account you can't remove this message. In most cases it be worked around by opening the app through...