Andrew Lewis
Andrew Lewis
Here's what I've got: https://github.com/lewisandrew/Vite-Electron-Test
It's working with renderer. It doesn't work with the main process. Starting dev you'll see the console log "hello main stuff..." that comes from the common function executed in main.ts....
Thanks for looking into this. I also see it working if I use relative paths. I tried fooling around with an esbuild plugin that onResolve sets the new path correctly,...
Could we update [this line](https://github.com/testing-library/dom-testing-library/blob/main/src/shared.ts) to the following, that way we can override some tags? ```JS export const DEFAULT_IGNORE_TAGS = process.env.DEFAULT_IGNORE_TAGS || 'script, style'; ``` I'd like to hide svg...
I also got the same issue, and those steps in the README didn't help
The issue also occurs on 3.4.0, but not on 3.3.0
Output of the debug ``` Reading new file: "O:\OneDrive\Documents\My Games\Borderlands 3\Saved\SaveGames\76561198030071306\1.sav" Header: GVAS Save Game Version: 2 Package version: 516 Engine version: 4.20.3.2150113183 Build ID: OAK-PATCHWIN640-293 Custom Format Version: 3...
I fortunately had a backup save that was only 2 levels behind, so I just had to replay to gain that progress back. From the looks of it, the file...
Here is my uncorrupted file. [1_backup.zip](https://github.com/FromDarkHell/BL3SaveEditor/files/7603245/1_backup.zip)
I encountered this also and mentioned it in the Discord server, but didn't look into it too far. I'm currently seeing similar bizarre behavior where long electric poles are getting...