Levin Li
Levin Li
There are places where GL functions like `glVertexAttribPointer` are called with pointer address rather than offset. Might it be a good idea to replace all of them with array buffer...
**Describe the bug** As for Saturn, eclipses that happen after 2012 cannot be found. **To Reproduce** See screenshot **Expected behavior** See screenshot **Screenshots** **Desktop (please complete the following information):** -...
### Environment Information - **Platform**: - [x] iOS - [ ] macOS - **Package version(s)**: CocoaPods 0.2.7 - **Xcode and OS versions**: Xcode 12.5 ### Please provide a reproduction of...
I'm using Catalyst version of MetalANGLE, and it seems drawing a single point can fail the Metal validation, the code and error message is as following. When nStars is not...
with current HEAD, a simple texture mapping does not render correctly with ES2, but correctly on ES1. tried with the commit e7e7068299c0b4eb0311b36ef432a3b579e1a6bc in September, it works out well both on...
Crashes in WinUI are not caught by Crashpad/Breakpad **When does the problem happen** - [ ] During build - [ ] During run-time - [x] When capturing a hard crash...
After updating Visual Studio to 17.3 (which updated clang to clang 14), I'm noticing a crash in some methods when built with clang 14 in release mode on Windows. This...
Most likely viewport effects do not need to read from depth attachment so we can use render buffers when available.
There is a paper about implementation in celestia.Sci https://arxiv.org/pdf/2005.06671.pdf