Leandro Torrez
Leandro Torrez
> This does not happen with most meshes, but I have found more than a few. So it seems that the script is determining that some vertices need to be...
I can confirm it still does as of January
Thanks for looking into it! >Yes, I'm aware of this issue and fixing this has been on my TODO list for ages, I just have lacked the motivation and time...
I recently experienced this and the fix was honestly a bit silly... My issue happened when launching nvim via `uv run nvim` and immediately `:BlenderLaunch` The error that nvim displayed...
updating 3dmigoto to directx12 with proper support would likely take several maintainers and a few years of investment. Don't hold your breath on it :3
> Dave has been working on geo-12, not sure what state it's currently at. What.... is geo-12? is it a branch/fork of 3dm?
~~Currently having this issue as well. There seems to be some other conflicts arising in the 4.4 but is hard to tell if the issue doesn't derive from this one~~`...
Quick Update: waiting for several minutes after launch seems to allow the program to run normally. So the issue might be IO related. I will post as I find more...