leod
leod
I need this in order to use `#[derive(Pod)]` on structs that are generated in a derive crate of mine, without the user of that derive crate having to add `bytemuck`...
Hi! Sorry for the sparse documentation. You'll need to adjust paths in the `client.py` call (as described here: https://github.com/leod/hncynic/tree/master/serve#querying). The download for the pretrained model contains a file called `bpecodes.subword-nmt`,...
Have you started the docker container, i.e. the call [here](https://github.com/leod/hncynic/tree/master/serve#tensorflow-serving)? If yes, please post the output from the docker container. You'll need to be careful with the `-v $PWD:/models` argument,...
Agh, it seems that this issue went off my radar somehow. Apologies! Yes, I agree that this is an issue. We might want to change `Fun` to require `Sync` and...
Thanks for your interest in `posh`! I think this is a missing feature as of now. We basically need the ability to go from a texture back to an image...
This would allow us to use `VertexOutput` and `FragmentOutput` in `branch`.
Note that Mozilla's WebGL best practices say this: - [Avoid invalidating FBO attachment bindings](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#avoid_invalidating_fbo_attachment_bindings) - [Avoid changing VAO attachments (vertexAttribPointer, disable/enableVertexAttribArray)](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#avoid_changing_vao_attachments_vertexattribpointer_disableenablevertexattribarray) I'm not sure what the exact overhead of this...
As part of this effort, we could also allow specifying e.g. u8 attributes.
Similarly for `Varying`, now that we are doing #97.