lejeanf
lejeanf
Does anyone know how to use animated VDBs? I tried to make a C# script to activate/deactivate them in sequence but of course it is way too slow. Works well...
I have the same issue... on a fresh test project
Here is I gout from the Debug Console: !! Init !! Found HWND ! SpoutNative :: Start Receiving SpoutNative :: create Sender UnitySender Check TexturePointer : 0 #'# Texture Pointer...
Okay I will try that. When I share nothing crashes, it "shares" the post to facebook but when I go to facebook no image was passed through...
Has anyone found a solution or workaround?