Christopher Pezley

Results 3 issues of Christopher Pezley

Since the whole UI is drawn in one call, there is a limit on the number of textures you can have at once. I needed to have a much higher...

Fix networking/multiplayer_bomber to work with godot 4.0 beta 1. Two major things seem to have changed: 1. Fonts objects no longer exist, and setting the override font should use the...

Change for #79243 This change adds a new parameter to Area3D, which determines whether or not the gravity calculation of an area should take the area's transform into account. The...

feature proposal
topic:physics
breaks compat