Christopher Pezley
Christopher Pezley
Since the whole UI is drawn in one call, there is a limit on the number of textures you can have at once. I needed to have a much higher...
Fix networking/multiplayer_bomber to work with godot 4.0 beta 1. Two major things seem to have changed: 1. Fonts objects no longer exist, and setting the override font should use the...
Change for #79243 This change adds a new parameter to Area3D, which determines whether or not the gravity calculation of an area should take the area's transform into account. The...