Prof. Dr. Martin Leissler
Prof. Dr. Martin Leissler
There is a part of the book using JavaScript? I'm surprised as I've seen only C++ Can you tell me where you found this? Bob, any chance you could comment...
Ah yes, thanks. Now I spotted it. ITs really just for explaining how much easier this could work in a modern language with first-class functions and closures. The stuff Bob...
You some kind of clown? :D This is a programming API for coding own graph-based tools, with some example code to learn from, not an end-user tool.
Please do not do this. The parameters of a graph should be something like the graph's local variables, which inherently exist in connection with the graph. It's like a function...
The graph is an asset and a gameobject is in the scene. An asset cannot reference a scene object, which is a general Unity rule. So that is totally ok....
Thanks for that insight! I was thinking of visualizing the flow more like the example of FlowReactor (https://youtu.be/FTvkxF3_YPI) rather than Bolt. So it's no problem that execution is instantaneous and...
For a high-level visual scripting system I want to have the following features: - Animated visualization of graph execution (also with possible error states for nodes) - Variable blackboard objects...
Well, at this point in time it neither makes sense for anything nor to put further work into this. Graph Tools Foundation is well on its way and will be...
Ok, I found a way to do this, but it requires the methods AddPort(), InsertPort(), and RemovePort() in the BaseNodeView class to be virtual and overridable. Could you make this...
Sounds reasonable. With your direct connections to the graph team, do you have any idea when this is on their roadmap?