leilei-

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Back when Engoo could compile for dos and before it ventured into graphical featurecreep madness (~2010), I also tried to explore speeding it up on a 486 (in non-ASM ways)....

I always thought it could be a Doom-shaded bowl (yellow/blue)/Heretic-shaded bowl (Mint/grey), Hexen shaded bowl (brown/red), Strife-shaded bowl (gold), or Chex-shaded (white, but with a glass of milk and plate...

Once there is simple data though, it could lead to something more ambitious. _cough_OpenVehiclePilferCity_cough_ but that itself carries its own baggage of issues (like Free content I/O pipelines, non-RW formatted...

As long as it's just a trace to the beam's line and not every little lightning segment (which will definitely absolutely destroy performance) I can't see why not.

^ same. Chiming in from the OA front here, people are frustrated that a voluntary packaging accident (on our end) caused frustration for Linux users and how i'm satan for...

Is there anyone who can even make 128+ menus feasibly without a mess? I already have trouble managing 32 menus in my game (not including "console" variations), and submenus I...

Vector strokes are often way too uniform though

> However, the reverb generated by EFX is based on a preset and not calculated in real-time based on the environment of the player. You aren't stuck to specific presets....

Maybe integrating and updating the older GLSL port would help those who can't use CUDA (e.g. AMD video hardware users)? https://github.com/ueshita/waifu2x-converter-glsl (which only has a Y model I believe)

>Where is ACM used? Interplay around this time (1997-2000) had used ACM generally for every sound effect and music stream. This included some Bioware games as well