Leigh MacDonald
Leigh MacDonald
Hey Jimmy, glad to see you here! Ive loosely followed the progress of your project over the years. It's great stuff. Ive added a copy of the license in the...
@sapphonie Any expected ETA on this?
Essentially i just want to be able to filter & log and/or act on events in my own external system without having to parse logs.
The api is how it is already retrieved. We already store enough data to make approximations without using the api any further just due to the amount of players that...
The gbans backend server acts as a centralized service, all logs get forwarded to it and processed/stored accordingly based on the `sv_logsecret`.
Oops I got kinda mixed up with the other udp log question in my head for some reason. But the answer is still the same, all profile data, chatlogs, connection...
This was actually meant to be more on the backend and not in-game, however its probably reasonable to include some of this on the frontend to round it out, thanks...
I think the first part makes sense to add, making it so people cant see their messages. The other part would be a bit trickier as i don't want to...
@JONTTM I am already working on this as part of gbans functionality, just leave it for now.
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