lehtiniemi
lehtiniemi
Thanks for the script! Unity, please expose depth information from the face camera as well! It's a shame ARKit doesn't do this and certain functionality is limited by-camera-basis, but would...
I don't know what I was doing, but it seems to be working after adding [ExecuteAlways]-tag to uLipSync class.
@hecomi I know this is more like a feature request, but got back to this now and suddenly I can't make the [ExecuteAlways] to work. I'm now trying without Timeline,...
I don't know if this is relevant, but AllocateBuffers that is called at OnEnable seems to assume that profile is set. However, when I set ExecuteAlways, OnEnable is called immediately...
Related to the answer you wrote in #4 , did you get it to work after all? OnAudioFilterRead didn't seem to work properly in playmode when using Timeline? In our...
Thanks, now I got it to work. The button renderer prefab was the missing piece. As a sidenote, it didn't work when I changed the prefabs onto built checkboxes. I...
@LeonardoIBO How did you manage to run it that far? As I understood, pymeshlab isn't available for ARM processors? I'm struggling with M1 mac as well.
I'm also looking for a way to get info on peripheral disconnection. Is there any way to get this info somewhere?