dP

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> I'm not a huge fan of end_tile & start_tile being "backwards", but I don't think there's anything that can be done about it due to the "special" nature of...

This swap didn't take into account special handling that first tile parameter has. Afaict it now has double checks for the end tile and none for the start one possibly...

Shall we make a poll? xD :tada: - to leave pr as it is (area drag with ctrl) :eyes: - to remove area drag from vanilla (I'll still add it...

@2TallTyler Problem is, to do as I like in cmclient I still need vanilla to keep the network command parameter. But I updated the PR so it doesn't area drag...

I think this needs to be reopened. It's very non-intuitive that train can't find the depot that's right under it's nose and players constantly stumble upon it (see https://steamcommunity.com/app/1536610/discussions/0/3828661844175780044/ for...

![Screenshot from 2023-04-20 16-20-45](https://user-images.githubusercontent.com/413570/233365355-d53c55fc-f74d-4def-bb0c-58171d1b36d1.png) I also happened to confirm what I said in discord at some point. Given a long stretch with no signals this can cause trains to skip...

Not sure how often it happens in general but in that particular game android players are always getting desynced few minutes after join.

@2TallTyler I've tried implementing it in compatible way in cmclient and didn't like it in the slightest. Having it support the old scheme messes up all the logic tremendously and...

@2TallTyler the purpose of separation is to somewhat sort out the hotkey mess. You may think it's fine to have a hotkey for bulldozer mode that only works for half...