Lee Kerley
Lee Kerley
The code here is far from complete - but is posted to initiate a conversation around if this direction feels like the right one to go in. The example in...
@niklasharrysson - I would propose we explicitly disallow connections to/from individual struct members. Having been a shader author myself in a past life, there have certainly been times when I...
Actually new PR submitted against `main` - #1678
I was experimenting a little with Houdini 20, exporting MaterialX files, and it appears that SideFX get around this problem by always writing all of the `` tags on each...
@jstone-lucasfilm is correct #1905 is not going to change any render behavior - but instead conform the specification to the code, and also add some additional convert nodes. If we...
Thanks for the feedback @kwokcb. This was certainly not posted as final work, and I wanted to get input on what I had thrown together internally to get me unstuck.
After a brief chat with @jstone-lucasfilm I added a `ValidationOptions` class to pass around configuration for the validation stage, this way we can add additional validations, without changing existing behavior.
I took a stab at resolving the JS bindings - but I don't have a local build setup to build them, and I also don't have a lot of experience...
Tagging @jstone-lucasfilm @niklasharrysson for discussion - happy to jump on a call if thats easier too.
@niklasharrysson - thanks for the great feedback - I'll get working on some of those ideas. regarding the name clashing - I don't think the struct name clashes with a...