Lukasz Chojnacki
Lukasz Chojnacki
We find a way how to reproduce the issue. On my PC with 8 cores / 16 threads CPU when I'm running the command ``` stress --cpu 4 ``` and...
During debugging I noticed that launch sequence is not a root cause. For whatever reason, when the failure occurs when `libcompare_map_segmentation.so ` is loaded before `libpointcloud_preprocessor_filter.so` ``` [INFO] [component_container_mt-1]: process...
@xmfcx I can confirm that https://github.com/autowarefoundation/autoware.universe/pull/1982 solves the issue
@mackierx111 I've resolved conflicts. The PR is ready for review
@mackierx111 The unitypackage is [here](https://drive.google.com/file/d/1bqlmrueT65GBkyjLfVYXZT1f41X2nlQq/view?usp=drive_link) I've noticed that after resolving the conflicts, the occlusion culling was not enabled. I've enebled it.
@mackierx111 I've resolved the conflict and updated the `Nishishinjuku RandomTraffic` prefab I've also prepared the new unitypackage which is a [unitypackge used so far](https://tier4.github.io/AWSIM/GettingStarted/SetupUnityProject/#:~:text=Download%20and%20import%20Japan_Tokyo_Nishishinjuku.unitypackage) with shrubs and trees improvements which...
I've updated the PR with the latest `main` branch The PR is working with [awsim-stable-update](https://github.com/autowarefoundation/autoware/tree/awsim-stable-update) https://github.com/user-attachments/assets/e459bdfc-e72d-4c20-9e59-db3b457027a2
Hi @ajaycrytek I had a similar issue. Downgrading the nvidia-driver to 550 resolved the issue in my case.
@ajaycrytek Another fix that helped in my case was to clean the project with the command `git clean -xdf` and re-import of unitypackage