Larry Aultman

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In VS 2022 the localtime() is an error not a warning thus preventing a build in release. I found these two stackoverflow solutions with fairly decent explainations. Note that both...

@davidkline-ms Reading this thread, looks like you are the person responsible for issues with the Feature Tool. I left a bug report [#9618](https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9618) on Feature Tool failing to add Mixed...

@davidkline-ms I did more testing and found the issue is related to the Azure Object Anchors feature selection. When selected at the beginning of a new project, this feature fails...

Additional information. I tested the configuration tool on 2019.4.2 and higher. I was in error on the configuration selections. In addition to the features selected in the documentation I had...

**Errors:** Library\PackageCache\com.microsoft.azure.object-anchors.runtime@64cc8af4365c-1617447405787\Runtime\Core\ObjectAnchorsWorldManager.cs(13,22): error CS0234: The type or namespace name 'ARFoundation' does not exist in the namespace 'UnityEngine.XR' (are you missing an assembly reference?) Library\PackageCache\com.microsoft.azure.object-anchors.runtime@64cc8af4365c-1617447405787\Runtime\Core\ObjectAnchorsWorldManager.cs(65,45): error CS0246: The type or namespace...

I will give it a shot. By the way Object Anchors is not available in Azure Government. We are building for USMC. Any ideas on that one? The documentation online...

By the way here is my path that I was using in the testing above. C:\a\Unity\HL2 (I have run into the path length issue more than once.) I like the...

Tried it again Unity 2020.3.2, with project in the root "C:\" no luck, must not be a path length unless you need to shorten some of the internal MRTK names....