Phil Chang

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Thanks for the quick and thorough reply! I was considering to use this engine for my next personal game project, and realized it was almost perfect except for this one...

You might want to look at using the PyMesh library (https://github.com/PyMesh/PyMesh) to convert numpy arrays into obj/stl file format, which you can then load into the program of your choice.

Was this issue fixed in #206? It seems like there was a total rewrite of the renderer, and it mentions cached shaders.

Alternatively, you can change the settings from `ImGui::GetStyle()` like this example: https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9#file-imguiutils-h-L9-L93 People have posted their custom settings in this thread (https://github.com/ocornut/imgui/issues/707), so you can probably select the one that...

That's a very good point. The shader workaround seems like a better temporary solution.

@lukaasm Thanks for sharing, think this would be useful to implement the DX11/DX12 side of things! We might need to get rid of the `` dependency and pre-compile the HLSL...

@ocornut Yup that might be the best solution for now... though I'm guessing some users would already be using this library in their codebases, so we might need a separate...