Lars
Lars
Yes opacity makes the most sense, It could also be user configurable to set it to brush size, or object size.
Ideally both linear and non linear strech are supported. For example I play f-zero many times full fullscreen stretch and yes there is distortion but for this game i dont...
video reference: https://youtu.be/t7_NSTJ1ZX0
I see what you mean, I'm just thinking out loud bit how will this look in a game like mario, were the screen scrolls all the time from right to...
Thanks for the fix, I'm still using it
Now its looking for a specific version. The version you included in the zip is libgit2-15e1193 and its looking for version libgit2-785d8c4 System.TypeInitializationException: An exception was thrown by the type...
I tried renaming and I still get the error DllNotFoundException: git2-785d8c4 LibGit2Sharp.Core.NativeMethods+LibraryLifetimeObject..ctor () LibGit2Sharp.Core.NativeMethods..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for LibGit2Sharp.Core.NativeMethods LibGit2Sharp.Core.Handles.SafeHandleBase..ctor ()...
> Crap. The Git2SharpLibrary I had modified to work with unity got lost, so I guess I will need to re-do it and replace all the DLLs > Are you...
The libgit2.bundle seems to be loaded. The error I get are those: NullReferenceException: Object reference not set to an instance of an object UniGit.GitUnityMenu.InitilizeValidate () (at D:/My Documents/My Pictures/My Art/Games/UniGit/Assets/Plugins/UniGit/Editor/GitUnityMenu.cs:70)...
ok I just did, results: first no errors, but when I go to the menu I get this one NullReferenceException: Object reference not set to an instance of an object...