Markus Lanxinger

Results 9 comments of Markus Lanxinger

you can use both Draco and texture compression. draco compression you can get via gltf-pipeline and texture compression you can use mozjpeg if you are using jpegs. there is also...

yep same issue here. Gurobi not found: /home/xxx/quadwild/libs/quadretopology/quadretopology/includes/qr_ilp.h:32: error: gurobi_c++.h: No such file or directory 32 | #include | ^~~~~~~~~~~~~~

First of all thank you for your great work on this plugin. I would like to propose Apple Object Capture support. it is a free alternative (with a mac) and...

+1 on this. I would be very curious to also see it on the ARKit scenes captured with the open source nerf app as was described in the CamP paper...

@thomas-hut can you elaborate on that? what was the process of getting this setup via Assimp?

got it. so it's via an intermediate (obj). the assimp library is quite heavy to hesitating to include the whole library in a project vs just doing this via a...

@pablode So it seems that there is a metallic map getting assigned during the conversion. I opened the model with Reality Convert on macOS and you can see the metallic...

Thank you @pablode here is the .glb zipped up since github doesn't accept it directly: [link.zip](https://github.com/user-attachments/files/18274452/link.zip) I see in blender the model does have a metallic map assigned but the...

thank you @pablode . Yes I think the easiest would be to write a small script for gltf-transform and remove the metallic texture node entirely before running the conversion with...