lain3d
lain3d
@lunixbochs sorry for ping but is this impl'd
Hi, I have the similar issue that I need to fill a buffer with data. All I have is an id number that corresponds to each of my own songs/sounds...
no I have char* for each id and I also know their length in bytes.
moved to issue #41
First of all thanks for answering :) The audio is not already decoded in memory. It is undecoded in memory.
@McSinyx I'm now using the std::streambuf for that example + this seekoff: ``` membuf::pos_type membuf::seekoff(off_type off, std::ios_base::seekdir dir, std::ios_base::openmode which = std::ios_base::in) { if (dir == std::ios_base::cur) gbump(off); else if...
After I implemented membuf::seekpos it's getting further but for some reason not decoding the frame properly..  But if I instead use the file the audio plays fine.
Hell yeah, got it working thanks to that.. I needed to have ``` this->setg(const_cast(begin_), const_cast(begin_), const_cast(end_)); ``` in my constructor (I took it out earlier because the example from the...
Occurs for me on my ultrawide 5120x1440 monitor. Usually happens if I accidentally click the edge of the window and let go immediately. Windows resize eratically when resizing vertically/horizontally from...