lahm86

Results 67 comments of lahm86

This seems to be caused by the order of the items as they're defined in the level file. If I switch items 1 and 9 in the level file for...

> @lahm86 I'm kinda confused because #1285 should allow for easier translations in the future right? But the strings were deleted then brought back to the gameflow. I know we...

There was a bug whereby the bat's falling speed wasn't being reset when it landed before the bounce. So the animation was shifting its Y position but fall speed was...

It seems to be the same for me in TombATI, but I could be looking at it wrongly. If you open a level in WadTool and go into object 71's...

Thanks, I do see it now. I managed to get a similar recording with the animation lined up - you can see in TR1X at 0:25 that it pauses for...

It's on OG bug in TR2 (and onwards I think) so TR1X has inherited it. We would need to edit the animation frames - I did try long ago but...

Documenting this here as it will need to be fixed in TR2X eventually. - Remove flip effect 0 from the roll start animation and add it to the first frame...

Running the installer on a fresh Win11 build produces the expected message below. I'm wondering perhaps if you have an older version of .NET installed, or as you say, your...

I've managed to fix the one above in Natla's Mines and - completely unintentionally - it appears to have also resolved #954 😄 However it has introduced a slight shake...

Thanks @Richard-L. That one is captured in #954. These two issues are subtly different - these are related to the camera nudging into the wall/ceiling while the ones in #954...