Dimitri Klimenko
Dimitri Klimenko
Okay, I've fixed much of this with my latest commit, and split off all the view port functionality into a separate ViewPort class in view_port.py Zoom levels are still defined...
Okay, now that the approach is to scale the grid to the screein using pygame.transform.scale, the co-ordinate systems don't quite match up, as you can see if you create movers...
I changed the zoom levels to a discrete set that does divide nicely. The set of values isn't so nice, and it doesn't change with the game's resolution, but I...
Well, now that Andrew has implemented saving/loading, we should have the option of loading the terrain at startup.