Sen

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You marked it as enhancement that means "yes" :smiley:

So, who will takeover Epoch? Do you have somebody in mind @vbawol?

Glad to see you continued work on the mod guys @ebaydayz @icomrade. Hope to see an update to latest DayZ mod code in future. Thank you a lot.

I've added support for some recipes. But I don't know how to add support for reinforced chests.

Chests are part of ore dictionary since 1.8. So, I've just added _private static void registerOreDictionary()_ in my PR and registered them. I know very little about java programming, so...

@Chicken-Bones can you give a name to key.control? I'm not sure how it should be named.

@davboecki I've created a list of missing localization support. I hope I didn't miss anything, you can remove Needs Comments label now.

Added to the first post. It just starting. I'll search for more stuff tomorrow :)

@MachineMuse After thinking a bit, it's maybe not required to rewrite everything. I suggest you this system: 1) create folders armor and modelspec. 2) move .xml files to these folders...

Then maybe you can separate supported models from custom? So, supported will be stored in main lang file but custom will stay in .xml.