Carol

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Hi, perhaps you can refer to my working example ([RNExpoThree](https://github.com/kyaroru/RNExpoThree)) on rendering 3d model, it has animation as well πŸ˜‰ (Note: it only works on physical device but not simulator)

Whoever struggling with `isTrusted: false` issue or FBX, OBJ, GLTF models not loading issue on Android Release APK can have a look here: https://github.com/expo/expo-three/issues/151#issuecomment-904532776 Hopefully it resolves your issues πŸ˜‰

Might be a good idea to refer to my findings here: https://github.com/expo/expo-three/issues/151#issuecomment-904532776 πŸ˜‰ Newbies like me needs help!

Can refer to this : https://github.com/expo/expo-three/issues/151#issuecomment-904532776 πŸ˜‰

After going through so many googling & github issues or even three.js forum (from 0 exp in 3d rendering few weeks back until today), I'm finally able to load these...

Perhaps you can try to change extension of .png to .xpng as stated in https://github.com/expo/expo-three/issues/185#issuecomment-732161813 then the texture shall load on production APK. Also you can refer to my findings...

glad to know that it is working! 😜

hi @ajmath thanks for the suggestion.. but I not so understand on how it works 😒 (no TS experience)

Hi, I am able to set it at `onPanResponderMove` method, using `this.props.maxScrollHeight` passed in from outside ```js onPanResponderMove(event, gestureState) { console.tron.log(gestureState.dy); if (gestureState.dy < this.props.maxScrollHeight) { if (gestureState.dy >= 0)...

For those who are having trouble closing dev menu for the first time launch: -After using `device.openURL()` we can use `device.shake()` to hide the DevMenu (wasn't explained anywhere 😒 )