kyamant
kyamant
"I don't understand what "need to perform a rebuild" means in this context. Is that a message printed by pbrt? " It crashes without any messages printed on the console....
I was able to achieve significant speedup, the need for which became painfully apparent in the final scene of the second book, by using `#pragma omp parallel for` before the...
In fact, one can avoid Pseudo RNG altogether, and hence the consequences, by simply using `std::random_device` instead of `std::mt19937` since most CPUs nowadays have noise sampling based random number generation...
I was trying to make it easy for people to use OMP, without getting into pseudo RNG related issues when multiple threads are involved.
The idea is to prevent different threads to repeat the same sequence; in the posted code there isn't any thread specific logic nor any protection, such as mutex, to protect...
Yes I meant Direct Display, sorry for the confusion.
**4.** Raytracing with procedurally generated object(s)
This has been a problem with many examples (even triangle). I applied @CretaceousConstructor 's solution to `void VulkanExampleBase::setupRenderPass()` and the validation error went away.
Seems like this went away with 1.2.182.0
> > Seems like this went away with 1.2.182.0 > > Is that because some new implicit transitions have been added ? Not sure about the underlying mechanics; just an...