Dzmitry Malyshau
Dzmitry Malyshau
Right now we can't do this ```rust let raw = gl.create_shader(target).unwrap(); if gl.supports_debug() { gl.object_label(glow::SHADER, raw, label); } ```
Since we store most things in a ECS, it would be really cool to be able to display all the entities and their properties in UI, with an ability to...
Closes #8
See https://docs.rs/loom/latest/loom/ It's a magical tool to help debugging concurrency issues. There is a small downside that this has to be a compile feature, and it's not useful to the...
Current format is custom, which doesn't benefit the community much. We need something straightforward usable for dynamic animated meshes, something with good exporters and standardized. Consider: - [glTF](https://github.com/KhronosGroup/glTF) - [OpenGEX](http://opengex.org/)...
~~https://github.com/kvark/simplecs~~ https://github.com/slide-rs/specs https://github.com/kvark/froggy
``` rust struct Texture; type Color = [f32; 3]; type Vector = [f32; 3]; type Scalar = f32; enum MaybeTexture { Texture(Texture), Value(T), } struct Phong { diffuse: MaybeTexture, specular:...
Helpful link: http://www.cs.unc.edu/~dm/CODE/GEM/chapter.html
https://github.com/PistonDevelopers/window It's a new window abstraction that is compatible with `gfx::Canvas`. Transitioning to it would unlock the path to dev_menu in #27 cc @bvssvni