Dzmitry Malyshau

Results 402 issues of Dzmitry Malyshau

Right now we can't do this ```rust let raw = gl.create_shader(target).unwrap(); if gl.supports_debug() { gl.object_label(glow::SHADER, raw, label); } ```

It would be interesting to integrate it tightly.

enhancement

Since we store most things in a ECS, it would be really cool to be able to display all the entities and their properties in UI, with an ability to...

enhancement

See https://docs.rs/loom/latest/loom/ It's a magical tool to help debugging concurrency issues. There is a small downside that this has to be a compile feature, and it's not useful to the...

enhancement

Current format is custom, which doesn't benefit the community much. We need something straightforward usable for dynamic animated meshes, something with good exporters and standardized. Consider: - [glTF](https://github.com/KhronosGroup/glTF) - [OpenGEX](http://opengex.org/)...

module: export
value: low

~~https://github.com/kvark/simplecs~~ https://github.com/slide-rs/specs https://github.com/kvark/froggy

type: function
module: game
value: medium

``` rust struct Texture; type Color = [f32; 3]; type Vector = [f32; 3]; type Scalar = f32; enum MaybeTexture { Texture(Texture), Value(T), } struct Phong { diffuse: MaybeTexture, specular:...

module: scene
type: information
value: high

Helpful link: http://www.cs.unc.edu/~dm/CODE/GEM/chapter.html

module: export
type: function
value: medium

https://github.com/PistonDevelopers/window It's a new window abstraction that is compatible with `gfx::Canvas`. Transitioning to it would unlock the path to dev_menu in #27 cc @bvssvni

type: function
module: game
value: medium