Kus
Kus
Update `Config.cs` to utilise `Server.GameDirectory` so it's not required to hardcode the absolute paths to everything as a fallback. You can still use an absolute path, which it checks first,...
All I'm looking for is, is there any additional debugging I can turn on to see why CounterStrikeSharp stops the CS2 server from loading when it loads properly without CounterStrikeSharp....
I would like to read and parse the output of the `print_mapgroup_sv` command to have a list of the current maps set by the `mapgroup` controlled by [gamemodes_server.txt](https://github.com/kus/cs2-modded-server/blob/master/game/csgo/gamemodes_server.txt) Output from...
Hi @nickj609 I updated to **v1.0.45** you can see the [commit](https://github.com/kus/cs2-modded-server/commit/2bdc4eb39f3f7dec514dd98570754b5350efae1f) of what I changed (when rolling back). Metamod, CounterStrikeSharp is up to date. I started the server, then via...
Add ability to trigger a map vote externally that will change the map immediately with an optional seconds parameter for voting duration (useful for gamemodes like GunGame)
A new update for [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp/releases/tag/v238) came out today which has the text `fix: improve error handling if globals are accessed before ready`. When using CounterStrikeSharp `v238` you now get the...
I run the popular [open source CS2 Multimod Modded Server](https://github.com/kus/cs2-modded-server) I would like to switch out the abandoned [CS2-Multi-1v1](https://github.com/rockCityMath/CS2-Multi-1v1) for your mod which looks amazing. But I don't use any...
When setting `"Style": "center"` no menu shows up for any of the menus.
The bundled CS2-CustomVotes does not include the `lang` folder since the refactor.
All Terrorist are orange and all CT's are blue. I have tried `sv_visiblemaxplayers 10` in the launch options.