Matias Kumpulainen
Matias Kumpulainen
Rapier seems to have a bunch of collision issues for me, but these might not be fixable in the rollback code: 1. With `rollback_space` enabled in the driver, CharacterBody no...
> I will test this right now with godot physics stepping > I'll test this out with rapier when I get a second Thank you both! 🚀 If you haven't...
> @kumpmati is the example repo still up? I can't open it. Sorry I had made it private, it's now public again
@elementbound Finally got around to updating this 🙂 From my understanding I should check for overlapping bodies/areas during `_after_prepare_tick`, since by then rollbacked nodes have their states set correctly?