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Hey, thanks! I'll check this out tomorrow, see if I can reproduce and figure a fix if possible.

👋 I was able to reproduce it, though I'm not sure how I should solve it. So, it seems like the issue is with orthographic projection. I don't know if...

My understanding of graphics programming, especially the maths part of it, is pretty weak. I've only implemented a basic orthographic projection for my own engine and haven't used bevy seriously...

Yup, I can reproduce this easily. I investigated for an hour, I know the reason but workarounds I tried didn't work out. ![image](https://github.com/kulkalkul/bevy_mod_billboard/assets/1013994/3de82e88-4a5c-4631-a6d7-a4fe58c5d09e) So, here, I do 1:N mapping of...

I was wrong, I think I figured the real reason: visible entities. It is the thing that has mismatch. Though I don't know how to solve it for 1:N case...

Unfortunately, I have no easy way to reproduce it. Not using bevy since end of the last year and I try to keep this up-to-date with latest Bevy, without involving...

Yes, but I don't have any spare time atm; so can't say any predictions on when I'll do it. Though it is highly unlikely to happen before new year 😕

```c Foo foo = Foo { .a = 5, }; ``` I'm talking about the part in right hand side. So, the above code would work as-is ```c Foo foo...

I don't know, I'm unfortunately not a C programmer 😅 It was something that annoyed me while using Odin, that's why I asked about whether something similar exists in C3...

Oups, I accidentally clicked on checkbox, which edited your message. Sorry about that 😅 I don't know when I can review and push it, but thanks a lot for figuring...