Bora

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You can enable-disable it via this ideavim popup: ![image](https://github.com/TheBlob42/idea-which-key/assets/1013994/c891cd0d-ba88-4f14-ab9e-4b4d71975342) This is the keybind I use, it simply says ``Vim``: ![image](https://github.com/TheBlob42/idea-which-key/assets/1013994/5e029237-202e-4645-9620-4f29b4b29c13)

I'm way more comfortable with my workflow compared to previous week btw, so it is okay even if it is not fixed 😅 Thanks a lot for taking care of...

Hey, just out of curiosity, any progress on this?

I have a similar case, so sharing a reproducable example here instead of opening another issue, so maybe it helps. ```rs #[derive(Copy, Clone, Eq, PartialEq)] enum BuildingMenu { Nothing, Station,...

#22 Unfortunately I couldn't find the time to investigate the issue. You can pin version to the main branch commit the time being.

I should've released this way earlier, I got swamped with my own project, wasn't in a good mood most of the time and procrastinated it unnecessarily. Sorry about that! Now...

Thanks! I'd love to open a PR, though I wonder if there are issues with my implementation (one thing I need clarification on is the text cache I'm using). I...

Update on this 🎉 We talked in Discord and thought it would be cool to make required changes and upstream this for bevy 0.13. Towards end of the month, I'll...

Yeah this is correct, unfortunately, the way the crate works is as you described, doesn't use any bevy primitives, so it requires duplicate implementation for stuff like that.

Yeah that's normal, because only the position and the scale of the object is used in the shader, rotation is calculated in shader itself. So bevy mod picking doesn't have...