kubecz3k

Results 51 comments of kubecz3k

_just a note:_ I used version from asset store.

`addons/net.kivano.fsm` can't be a root of the directory, since that would mess with Godot AssetLibrary. Also due to AssetLibrary it's needed for readme to be inside addons/net.kivano.fsm (since I want...

hey, when it comes to this sentence you were wondering about - you are right `Should be called in every game tick, but only if you are using updateMode="Manual".` is...

Thank you for the report, I will look into it soon :)

hello, yes I can reproduce the issue, I even fixed it locally but after some time (I'm usually testing for some time before push) I encourage another 'more real' issue....

I don't quite understand what do you mean, can you give more details?

Never made such machine state but this should work fine. Yeah the arrows are not perfect in such case, maybe in the future I will made new ones that are...

Oh no, I checked the source code it will not work. It's forbidden in code to try to change the state to the same state in which you are already...

I think this can be forced by calling the `fsm.setState(fsm.getStateID())` (you could do it from inside of your transition when the condition is served). You need to test this however...

Quick reply: most of the variables that are not internal for state I usually define inside logicRoot. For the exceptions I know which states are linked with given transition and...