ksvslk
ksvslk
Is there a workaround for this issue? I cannot export to iOS - I tried using regular C# singletons but my project depends on Node type autoload singletons and its...
Also happening with Media3 1.4.0 **androidx.media3.session.MediaSessionService.addSession java.lang.IllegalArgumentException** 1. All Samsung so far 2. All Android 14 3. All background (NOT user-perceived) - not sure if users are seeing the crash...
Yes, same stuff. 3.6.beta2.
> @ksvslk I did get a GDnative iOS project compiling. > > https://github.com/WoodShack/godot-local-notification > > At the bottom of the readme it their are instructions on how to compile the...
The problem was that the header search paths included some paths that are conflicting with godot files or something :) It was fixed: https://github.com/godotengine/godot-ios-plugins/pull/35/commits/dea1966f9ca8831968704d04f482e969ed00c9ff Current example still has some paths...
How can we solve this? Do you have any pointers? Looking at the issues of this project, it is a widely wanted feature to have the optimizations also work vertically...
Thank you for the detailed response. I will try to follow your instructions as soon as possible. I hope someone can join you on making this repo even better -...
> Many thanks to @pierpo for the detailed response. > > Previously, I attempted to address my issue using: > > ``` > > // other components > style={{ >...
> @ksvslk only native OK, cool. But what is the point of this repo then?