Landon X. Jenkins
Landon X. Jenkins
I actually think default directories could be better implemented using [EditorSettings](https://docs.godotengine.org/en/3.2/classes/class_editorsettings.html). Currently, all paths are absolute, and they match your (@Shfty 's) hard drive, but not mine. For example: `P:/Personal/Godot/Qodot/qodot-example/addons/qodot/example_scenes/1-interactivity/4-advanced-signal-wiring/4-advanced-signal-wiring.map`...
Just ran into this issue on Godot 4.2.1-stable.
Will the pull request be merged soon? I'm just trying Super Productivity and really like it so far, but I also need it to be reliable in remembering my tasks....
Are there any updates on this? I ran into similar issues in an earlier version of GDevelop. I'm not sure if the incompatibility between TileMapMask and pathfinding has been fixed.
Running into this exact issue on Linux -- version 1.3.13, installed via Steam on Linux Wayland session TUXEDO OS (which is basically Ubuntu 24.04 with KDE) Intel Iris Xe Graphics...
Hmm, the issue has disappeared for me! It's been several days so I'm not sure what I did. (Maybe restarting my computer?) 