kruseborn
Results
2
issues of
kruseborn
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator/blob/7597f717c7b32b74d263009ecc15985b517585c7/src/D3D12MemAlloc.cpp#L8023 If you are using the same heap for buffers and textures, it would be possible for a "small" texture with 4kb alignment to be placed in that memory space...
investigating
optimization
In the instruction timing window, it would be beneficial to be able to see the shader code as well. A split view with the instructions on the left and the...