Clark
Clark
I ran into this myself - and I agree it is "insane" (or at least incredibly unintuitive) that the "get_text" method for a label class doesn't return the text of...
I also noticed this, and I agree that it would be really great if `operator[]` was typed. This seems fairly easy to do by modifying `typed_array.hpp` file directly on my...
@dsnopek, thanks for taking a look! I have actually been working on both Mac and Windows, but have not seen the issue on Windows at all. I've also now seen...
Yes, I think you're right - I was able to reproduce the crash very consistently, but reversing the registration order in `RegisterTypes.cpp` does seem to stop the crash from occurring....
I haven't tried reproducing this on Windows - perhaps it is a Mac only issue? I just tried testing this in both Godot 4.2.2 and Godot 4.3. The behavior is...
100% agree with this, and actually came to post a similar proposal until I found this one! Being able to offset a SpriteBase3D via pixels is fine, but it depends...
Hi, I was just attempting to update to Godot 4.3 (from 4.2.2), and I'm encountering a similar issue. System info is: ``` Godot v4.3.stable - macOS 14.6.1 - Vulkan (Mobile)...
Just want to confirm that I tested the update from 4.2.2 to 4.3 on Windows 10, and it seems to work OK. I am not seeing these hot reload issues...
I am _very_ out of my depth here, but I was looking into the problem, and here's some info that may or may not be helpful. The issue you linked...
Just to add on to my comment above, I did notice that `godot-cpp` appears to have added some `thread_local` variables in 4.3 that were not present in 4.2.x. I see...