Kristi K
Kristi K
Most compiled resources come from a single content side counterpart, but they can also have one or more subfiles that sit aside it. I made some changes to the extractor...
* IKeyValueCollection ContainsKey(k) && GetProperty(k) -> GetValueOrDefault(k) like in ParticleDefinitionParser * LoadFile(file+ "_c") -> LoadFileCompiled(file)
### Reproduce steps for AMD devs * AMD gpu * Download https://valveresourceformat.github.io/ * Open texture file found here: [simple_3d_texture.zip](https://github.com/ValveResourceFormat/ValveResourceFormat/files/14232526/simple_3d_texture.zip) * Should have colors instead of black. Console should not have...
(Baked) Scene lights other than sunlight for `LightmapGameVersion==8.2` (Aperture Desk Job, CS2) https://github.com/ValveResourceFormat/ValveResourceFormat/assets/26466974/ce19d4e7-8596-4ab6-9e36-7cd5f7bab814 
### Is your feature request related to a problem? Please describe. Maps use a global postprocess file (vpost resource) that has a Color Lookup Table in it. ### Describe the...
### Is your feature request related to a problem? Please describe. de_inferno/node000.vwnod_c has ``` m_materialOverrides = [ { m_nSceneObjectIndex = 466 m_nSubSceneObject = 0 m_nDrawCallIndex = 0 m_pMaterial = resource:"models/cs_italy/italy_curbs/italy_curbs_01_inferno.vmat"...
### Describe the bug Model extracted to vmdl and with animation+skeleton defined manually in ModelDoc has bad bone indices causing glitched animation  After swapping the dmx to a gltf...
### Is your feature request related to a problem? Please describe. Right now Source 2 Viewer readjusts the material to match the standard glTF specification, but that comes with loss...
### Is your feature request related to a problem? Please describe. When I compile a decompiled map, there are no collisions. If i hit Ctrl+Shift+T on the "World Physics" model,...