Kyle Hendry
Kyle Hendry
This has already been discused in issue #92 It is not possible to add FSR2 to vrperfkit because FSR2.0 and 2.1 requires motion vectors which the majority of games do...
> I use it, so if it's misinformation that's news to me. Running virtual desktop with steamvr and no oculus software installed on the host PC makes it default automatically...
> I fully understand what was said It seems you still don't, because the accusation of misinformation stems from you not separating Bonelab from Steam and Bonelab from Oculus. The...
> I made an assumption that they would be using the PC steam version. Nothing I said applies whatsoever to oculus quest (any model) games. It's purely PC versions Yeah...
EAC explicitly blocks injection
Bypassing Anticheat is against the platforms Terms of Service. I doubt fholger is interested in investigating routers that involve dubious legalities
Right now using Lucid Gloves or any other Haptic Gloves require the user attach controllers to the gloves/arms which adds alot of weight (unless using vive trackers which requires base...
for a more specific use case, right now on Quest 2 using either Virtual Desktop or Oculus Airlink you can't use the hand tracking on PC, however there have been...
The multi-thread update seems to have switched fully to OpenXR so you'll have to use the OpenXR Performance Toolkit instead of VRPerfKit
F1 25 is not a DirectX 11 game (as the log is clearly telling you)