kp-eagle
kp-eagle
@s-perron #7127 Fixed some cases, but, for example, this will still fail: https://godbolt.org/z/E8vWded94 ```hlsl struct SomeStruct { float a; float getA(){ return a; } }; cbuffer ConstBuffer { SomeStruct str;...
> > [@s-perron](https://github.com/s-perron) [#7127](https://github.com/microsoft/DirectXShaderCompiler/pull/7127) Fixed some cases, but, for example, this will still fail: https://godbolt.org/z/E8vWded94 > > struct SomeStruct > > { > > float a; > > float getA(){...
Just to notice: Godbolt trunk updated. Now [this](https://github.com/microsoft/DirectXShaderCompiler/issues/5191#issuecomment-2607917326) works, but [this](https://github.com/microsoft/DirectXShaderCompiler/issues/5191#issuecomment-2669124124), as I told, doesn't.