kopffarben
kopffarben
Because the window out and in again bug, i.e. losing the input handling, I will also take another close look at it. I'm just relatively busy at the moment. But...
the AddMousePosEvent is only set if ImGui is not in viewport mode. If ImGui is in viewport mode, the screen space mouse position is set every frame in ImGuiWindows. ```...
SO I fixed most of it for now, merged main and the bugfix. The problem with pulling the window in and out still exists. I lose the input source or...
SO finally I have it ... Yeahhh I also had to use the SourceGenerator to get the layout saving of ImGui to work. Does nothing else than bringing the NodeContext...
Ahh, thought I'd found all the bugs. The keyboard input doesn't seem to work at all, doesn't work with the LogUI helppatch either. Short debugging shows that the events from...
mhh don't fix it in Viewport/Docking mode, but fix it in VL.ImGui.Stride Helppatch LogView
Good news, you have fixed the input bug ... I just merged with main and finally it works. But I also saw in the changelog that you did something and...
@gregsn I've just had a look at your test patch. I agree with you. The left renderer delivers the best results. do it
This also makes perfect sense with regard to shaders. This would allow you to use a Spread directly in the shader. This is currently possible, but you always have to...