kongmao45678

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May be the joystick can set the dead zone will solve this problem?

Thank you for your reply. What I said to achieve the preview effect is not to use the intercepted picture, but to directly read the game screen displayed by the...

Thank you for your reply. What I said to achieve the preview effect is not to use the intercepted picture, but to directly read the game screen displayed by the...

Same problem, in 0.13.0. But using version 0.12 is normal.

When the delay is set to 3, continuous knee kicks can be achieved, but there is a certain probability that the continuous automatic button will fail, in the game Double...

这个是title id ,非build id,构建ID是根据游戏的版本号不同会变化的。游戏的金手指,对应bulid id正确才可以生效。 ![QQ截图20230323193729](https://user-images.githubusercontent.com/79181884/227192262-850e7812-ccb8-4c87-8e56-4bf1e10e7a78.jpg)

对,金手指文件是build id,得获取游戏的build id才行。通常模拟器中,可通过模拟器运行游戏后的日志文件可以获取这个数据。 一个游戏有多个金手指文件,build id根据游戏版本号不同,会有多个。

最准确的数据,应该是游戏后读取的bulid id。金手指里面要人工加,这个不太现实。 你可以参见这个:https://github.com/Ryujinx/Ryujinx/pull/4340 龙神模拟器应该不久后会实现。

用程序来实现的获取这个数据的话,可以试着这样。打开游戏后,使用你的软件,获取日志的build id,并保存本地显示在金手指的页面上。 这样就省得大家从日志文件里慢慢去找这个数据了。