谭克(Tank)
谭克(Tank)
@qm13 VS 2019 Version 16.7.0 Preview 3.1
Metah.W就是给专业严肃的程序员的WF designer的替代物。
其实,文字就是高度抽象化的图形
@diablodale, you can rotate the kinect quaternion to get what you want. To rotate a quaternion, multiply the quaternion with another quaternion. Demo using DirectXMath: ```C++ //XMQuaternionRotationRollPitchYaw(XMConvertToRadians(-90/*90, 0, -90, try...
Hi. We can get the following result, after rotating kinect quaternion, if body is in rest-pose(T-pose), EVERY bone orientation is +Y:  Call it rest-quaternion. If body is not in...