谭克(Tank)

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@qm13 VS 2019 Version 16.7.0 Preview 3.1

Metah.W就是给专业严肃的程序员的WF designer的替代物。

其实,文字就是高度抽象化的图形

@diablodale, you can rotate the kinect quaternion to get what you want. To rotate a quaternion, multiply the quaternion with another quaternion. Demo using DirectXMath: ```C++ //XMQuaternionRotationRollPitchYaw(XMConvertToRadians(-90/*90, 0, -90, try...

Hi. We can get the following result, after rotating kinect quaternion, if body is in rest-pose(T-pose), EVERY bone orientation is +Y: ![2](https://user-images.githubusercontent.com/10220052/124206116-41d1d980-db15-11eb-8227-21b16ba46bef.png) Call it rest-quaternion. If body is not in...