Sascha Hofmann

Results 10 comments of Sascha Hofmann

Unfortunatly I'm using FlashDevelop 4.1 and not FlashBuilder! But any other Extensions works as expected, so that's quite strange behaviour. I even encounter this on SoundExtension by mateuszmackowiak https://github.com/mateuszmackowiak/SoundExtension! I'm...

That's what I'm talking about. Any other extensions works as expected except "SystemVolumeNativeExtension" AND "SoundExtension". As said I'm compiling under Windows 7 with iPhoneOS5.1.sdk and test the App on an...

I forgot to say that I don't get any compiling errors or any hint that the native extension was excluded from packaging. Edit: This is the ADT-Command adt -package -target...

Hm ... I also have an extension called "as3Bonjour" to implement AirPlay (works better then the native one :D) which also uses and needs the iOS - SDK and I...

Oh ... I was wrong. You can use the iOSSDK under windows since Adobe AIR 3.3: http://blogs.adobe.com/airodynamics/2012/05/18/using-platformsdk-for-ios-on-windows/ You are right, SystemVolumeNativeExtension AND SoundExtension uses your mentioned frameworks (MediaPlayer and AudioToolbox)....

As Adobe AIR 3.5 is out, would it be possible to provide an ANE which has all dependencies/libraries included? That would be awsome. I build your ANE on my own...

Sorry for annoying but I got it to work. But only in this constalation: :: set "-hideAneSymbols yes" :: package as ad-hoc Haven't tested it with app-store - packaging yet....

I ran into the same issue on my current project (Angular 17.2) and it seems like the main cause is not that only `tsconfig.spec.json` will be used but whatever tsconfig...

Maybe a switch from the GraphQL Post to a JSON GET could fix the issue of missing games (https://github.com/darklinkpower/PlayniteExtensionsCollection/issues/495, https://github.com/darklinkpower/PlayniteExtensionsCollection/issues/472, https://github.com/darklinkpower/PlayniteExtensionsCollection/issues/384) and country support. The URL is: EN: https://static.nvidiagrid.net/supported-public-game-list/locales/gfnpc-en-US.json DE:...