klaxons1
klaxons1
Just a question.
DEBUG : #00 pc 00060b12 /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (copy_gl_array_texcoord+1906) 10-14 22:29:58.461 12749 12749 F DEBUG : #01 pc 00066c8f /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (copy_gl_pointer_color+58) 10-14 22:29:58.461 12749 12749 F DEBUG : #02 pc 00072d77 /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so...
10-31 13:12:51.052 13845 13845 F DEBUG : #00 pc 0005d616 /data/app/com.valvesoftware.source-yRPPHpiIIWJ6i6aebsqfBA==/lib/arm/libgl4es.so (copy_gl_array_texcoord+110) 10-31 13:12:51.052 13845 13845 F DEBUG : #01 pc 00061be7 /data/app/com.valvesoftware.source-yRPPHpiIIWJ6i6aebsqfBA==/lib/arm/libgl4es.so (copy_gl_pointer_color+58) 10-31 13:12:51.052 13845 13845 F DEBUG...
This compression is better than dxt1 or 5. But there is no options, but source engine supports it
Can you separate the engine and sdk? I want to fork your SDK and make a mod on it, but while it is in the engine, it is very inconvenient...
https://github.com/Triang3l/S3TConv It could be implemented as an optional thing. It is better than unpacking and will reduce memory usage on devices with Adreno gpu. Please, consider implementing.
 на софтварном рендере происходят артефакты с каплями дождя