Klaus Weidner
Klaus Weidner
Diego, when installing/upgrading SteamVR, did you get a "SteamVR needs to set itself up for App Containers" prompt, and did you grant that permission? I don't know offhand if there's...
It's also not working for me. requestSession succeeds, but the session rAF callbacks don't get run, and the headset just shows the home menu. I tried: 88.0.4300.0 (Official Build) canary...
In case it helps, here are messages from SteamVR Developer / Web Console when I try to start a session in Chrome Beta: ``` vrserverThu Oct 22 2020 15:08:48.314 -...
Forgot to add earlier, I was testing with a Valve Index headset using the SteamVR OpenXR runtime. Interestingly, it's now working for me on Chrome stable (86) and Canary (88)....
"headset is removed" in this case meaning getting unplugged or similar actions that cause the OpenXrDevice to get destroyed. (I was briefly confused thinking this was referring to the headset's...
I filed https://bugs.chromium.org/p/chromium/issues/detail?id=1355946 to follow up on the Chromium side. Unfortunately we haven't been able to reproduce the issue - we don't have an S22 for testing, and it doesn't...
@AdaRoseCannon - do you happen to know someone at Samsung who I could contact to borrow an Exynos S22 for testing? They aren't being sold in the US. Bigger picture,...
@velickolb , would you be able to attach a longer logcat with more context to https://bugs.chromium.org/p/chromium/issues/detail?id=1355946 ? Specifically, it would help to know which of Chrome's processes (browser or GPU...
cabanier@ wrote: > We've added support for framebuffer scaling, ffr and variable framerate but unless an author increases the load unit the device can no longer keep up producing frames,...
> However, it shouldn't be just GPU or CPU load because that doesn't tell you enough. > > For instance, currently the Oculus browser will execute the page's javascript and...