Keith Jeffery

Results 29 comments of Keith Jeffery

Thank you, @dbabokin and @pbrubaker! Dropping the const did indeed fix it on my end (at least in the Windows test. I have yet to test the Linux version to...

My coworker points out that a typedef seems to fix the issue. ``` typedef const uniform uint32* uniform cuip_t; cuip_t kISPC8Permutations; ```

These changes look good to me. (We may want to ensure we are including `` in the files.)

Even our latest builds resolve to TBB-2020. We need to ensure these changes work with the older API, and if not, figure out a way to conditionally access them.

I see illegal instruction errors when the hardware does not support the instruction set. Still, it's odd to see it during compilation (the compiler will write the instruction regardless of...

@fjallraven I am almost positive that MoonRay will build and run with avx (avx1, as opposed to avx2), but your machine doesn't support that. I don't know if MoonRay will...

Thank you for the changes! We have been slowly replacing `tbb` mutexes with `std` mutexes, but we have not concentrated on doing so. Below is a note to the MoonRay...

> I read that they are porting their system to rocky 9 at DW and they will publish a release targeted for Rocky9. Soon. ;)

You can build without GPU/CUDA support. https://github.com/dreamworksanimation/openmoonray/discussions/34 We have not attempted to compile on Mac OS, regardless of hardware. I imagine, being Unix-based, it may be easier to get it...

The MoonRay development team is dedicated to supporting the DreamWorks studio productions, which means we will continue Linux development. We would love to see other operating systems supported through community...