kircher1
kircher1
Geocoding APIs are available as of version [0.3.0](https://github.com/microsoft/MapsSDK-Unity/releases). Refer to the MapLocationFinder class in code to make geocoding/rev-geocoding requests. The code for MapLocationFinder and related classes will be availble shortly...
Quick update: * The sample project now has a [MapServicesExample](https://github.com/microsoft/MapsSDK-Unity/wiki/Sample-project#mapserviceexamplescene) scene that uses the MapLocationFinder API. * API docs have been added to the [wiki](https://github.com/microsoft/MapsSDK-Unity/wiki/Microsoft.Maps.Unity.Search). * The source code for...
Version 0.2.0 adds a Raycast API to the MapRenderer. It _may_ help solve some of these scenarios. You could use this to shoot a ray down into the map and...
The raycast API is something you'd have to call on the instance of a MapRenderer via a script, e.g. mapRenderer.Raycast(ray, out result). In the current rendering mode of the map,...
Immersive mode is not supported. We'll make some noise once we have it available.
Thanks for the analysis. There's definitely a couple of n^2 loops that could be improved here. As an alternative to this approach, there is the MapPinLayer component. It is better...
My suggestion here is leveraging some of the customization features: overriding the material used to render the map and adding a custom TextureTileLayer. The tile layer would provide tiles that...
Thanks for the suggestion! It is a fairly significant change in order to support this, but I'll definitely be tracking this request as it's clearly a good feature.
Because the content of MapRenderer doesn't use Unity colliders/mesh colliders, the RaycastCommand won't return results related to the MapRenderer. This is why MapRenderer provides a separate Raycast API. I think...
Noted, thanks for the feature request!