Kim Asendorf
Kim Asendorf
Hey, thanks for the info. Do you add each packages from their single repository? I saw their are many cross references. Will try the .framework wrapper, sounds useful =)
Hey, thanks for the info. Do you add each packages from their single repository? I saw their are many cross references. Will try the .framework wrapper, sounds useful =)
One more stupid question, which Swift version do you use?
I just installed High Sierra and Xcode 10.0. It comes with Swift 4.2. I get many compiler errors.. Thought I have to use 4.1 but it seems really hard to...
Great! There is one error left in **swift-utils/Sources/Utils/misc/layout/menu/CustomMenuItem.swift** `override func validateMenuItem(_ menuItem:NSMenuItem) -> Bool {` ` //override in subclass (optional)` ` return true` `}` > Method does not override any...
There are also still errors in **swift-utils/Sources/Utils/text/utils/format/TextFormatUtils.swift** and in **swift-utils/Sources/Utils/geom/path/ns/NSBezierPathParser.swift**. They are easy to fix.. However, I put all code in a framework but the framework just has an objective-c...
Thanks a lot =)
Great, all errors are gone. Still not able to get the framework approach right. I created a framework and added the utils, but I think it needs a root file...
But in your post you just add a function to the framework and no files. I mean I've created a framework and added all files and wasn't able to use...
ofxUICanvas seems also to include the new syntax for loading fonts.