Results 4 comments of Filip Kajzer

tested this today and also saved me a lot of trouble, while trying to connect via iOS on a local network (no internet). ``` var name = System.Net.Dns.GetHostName (); var...

wanted to also mention issue https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/1145, since i think this is basically the same problem. I also saw some certificate errors in his logs, so that's why i assume it...

Thanks for replying. Please let me know if i can do anything to help out.

this also does not work for me in 3.5, using NeoVim. I have to manually save the script inside Godot's editor