Ashley Hauck
Ashley Hauck
Hey, I'm really interested in this feature! (I'm porting my hobby raytracer to rustacuda) I'd be completely fine with really low-tech solutions to this problem, just to get the feature...
After rebooting into windows, that example outputs: ``` Not loaded. thread 'main' panicked at 'gl function was not loaded', [blah blah] ``` as expected, because `wglGetProcAddress` returns null when passed...
My only thought is if the function data file (that I assume everything is generated from) includes extensions required - then it can check against `glGetStringi(GL_EXTENSIONS, i)`. Alternatively/in addition to...
@apriori The trouble with that is that argument mutability has only two states: readonly, and read-write. There's no state corresponding to writeonly (NonReadable), and so there needs to be some...
Unfortunately these are far from different errors, they merely fail with the same compiler error message. Enums we can fix via the approach that RLSL took and generate an "exploded"...
(meta note: I believe you discussed those questions on discord with eddyb after you posted this, so I won't answer again here - let me know if I'm mistaken and...
Additionally, the errors themselves needs to be updated, as they can no longer happen.
Hm, thinking about this, is this something that should be fixed in rust-gpu, with manually finding the `Cargo.toml` somehow (or even more somehow, extracting from cargo), or something that cargo...
> Hi folks! Is it possible that rust-gpu may one day support trait objects? I think at some point in the future, it may - however, we'd first have to...
> What about plain function pointers then? AFAIK spirv doesn't support these at all. Yep, SPIR-V doesn't support them at all right now. With the Slang folks considering pushing through...