Arseniy Khvorov

Results 8 comments of Arseniy Khvorov

I found that reducing the width a bit, e.g. ```python if width > 10: width -= 10 ``` in `modules/ui/layout_view.py` (line 160) fixes the layout. Maybe the width calculation isn't...

No, it's still the same. White background on creation. Black background if I add the `WS_VISIBLE` flag to `CreateWindowExW` or do the show minimised - show normal dance. I see...

Event polling doesn't make a difference because I'm breaking inside `fpl__Win32InitWindow` (right after `ShowWindow` call) to examine the window right after it's shown. Processing events while resizing could result in...

True, if the video backend is set to `fplVideoBackendType_None` then things work as expected on startup (default background always, as you said). However, this is what I'm getting with `fplVideoBackendType_Software`...

I think I found the culprit https://github.com/f1nalspace/final_game_tech/blob/ef84599a07217029fd77f4b91cf26e5cc2af6fab/final_platform_layer.h#L11455-L11461 The background is filled with the brush on getting the `WM_ERASEBKGND` message. https://docs.microsoft.com/en-us/windows/win32/winmsg/wm-erasebkgnd >The DefWindowProc function erases the background by using the class...

>Regarding that issue, so if i simply let windows do the erasing of the window for software output the problem is fixed right? If that is so, then i will...

The recover "workaround" would look like this ```rust use warp::Filter; #[tokio::main] async fn main() { // GET / with header X-Username -> Hello, X-Username let hello = warp::filters::header::header("X-Username") .map(|name: String|...

I'd like the option, sure.