Kurtis
Kurtis
Previously discussed in https://github.com/microsoft/MixedRealityToolkit-Unity/issues/2798 and https://github.com/microsoft/MixedRealityToolkit-Unity/issues/4675 as well.
Woah, this seems wild! For the editor specifically, you can also select the runtime for play mode in the XR Plugin Management settings:  For some reason though (both via...
Ah interesting! It sounds like you might be hitting the guard in the input simulator that turns all the simulated devices off if an XRDisplaySubsystem is detected. We could probably...
@fieldsJacksonG, any ideas?
@Zee2, is this the bug fixed by https://github.com/microsoft/MixedRealityToolkit-Unity/pull/11096?
This is something we're actively working through! Unity asked us directly _not_ to use scoped registries for distribution of MRTK a couple of years ago (due to some changes they...
@davidkline-ms Report above that v1.0.2103.2beta might not have fully fixed this.
@davidkline-ms Did we document the necessary steps to take to make sharing buildable again after https://github.com/microsoft/MixedRealityToolkit/pull/208? Could be related?
This is likely caused by the bug tracked by https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9849. Basically, the OpenXR integration into Unity works by spinning up two `InputDevice`s per hand/controller: one for providing the button/thumbstick/airtap/etc interactions...
/azp run